
Migros Culture Percentage Story Lab
O2
Adrien Royer, Vincent Fichera
Switzerland
Development Stage
In development
In development
70'
VO. French
In the not-too-distant future, pollution has made oxygen a paid-for commodity, controlled by the multinational PURE CORPORATION, which distributes bracelets that measure oxygen consumption. Citizens wear either “Autonomy” or “Serenity” bracelets, the latter allowing unlimited breathing, accessible to the wealthiest.
In search of
new partners to further develop the project and define the framework for putting it into production.

Adrien Royer
Adrien Royer and Vincent Fichera are multidisciplinary screenwriters and nonlinear experts. They developed "O2", a live-action game set in a world where oxygen has become a paid commodity, after various experiences in linear fiction (TV and film). Their aim is to experiment at the frontier between two media, the storytelling of cinema and the gamification of video games.

Vincent Fichera
Adrien Royer and Vincent Fichera are multidisciplinary screenwriters and nonlinear experts. They developed "O2", a live-action game set in a world where oxygen has become a paid commodity, after various experiences in linear fiction (TV and film). Their aim is to experiment at the frontier between two media, the storytelling of cinema and the gamification of video games.


